Here's a simple mockup of an idea, if the squares would only show when the mouse is on the instance it would really clean up the timeline interface:

I'm not sure if that's different from how it is now?Léo wrote:to catch a square you should be very precise, almost to the pixel.
If you will be one pixel after the square, you couldn't catch it because the square will have disapeared.
Attractive.Lukas wrote: makes the interface cluttered.)
Yes, I was thinking it reminded me of a length of film!Paul Fierlinger wrote: reminiscence of sprocket holes (but these will never rip)making the sight that much more pleasing.
How is this attractive?Paul Fierlinger wrote:Attractive.Lukas wrote: makes the interface cluttered.)
You're right, but there's many ways to do it. I'm just noticing it's quite hard on the eyes when getting back into TVP after a while. Too much information on the screen is never good. But the GUI has never really been TVP's prettiest side.idragosani wrote:I never really thought about, the instance squares don't bother me. I would find it more visually distracting having them bubble in and out of existence as I moved my mouse around the interface.
Beauty is in the eye of the beholder, I guess.Lukas wrote:But the GUI has never really been TVP's prettiest side.
Don't get me wrong, I love working in TVPaint! There's nothing like it.Paul Fierlinger wrote:It depends on what your experiences are after spending hours of work in it. If you spend weeks living on the streets of Paris because you are an illegal alien, Paris isn't exactly a beautiful city to you.
To me that sounds like a reasonable time to spend with any professional software, and particularly taking into consideration what I said above.To me it's absolutely horrible to work in unless I spend at least half a day setting all my shortcuts exactly how I need them because most tools I need are barely accessible otherwise.
That's a great idea!Paul Fierlinger wrote:So what? This happens between Sandra and me all the time -- for that I made my own room on her computer. She paints what I've animated; I animate in a style no one other has worked with yet. If you looked at her GUI you might think hers is a completely different software than mine -- filled with a myriad of color palettes yet a simple pencil or any one of my many plugins not in sight. It's not a sewing machine.